![]() ![]() ![]() The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Even though it supports DirectX 11, the feature level is only 100, which can be problematic with many DirectX 11 & DirectX 12 titles. Built on the 55 nm process, and based on the G92B graphics processor, in its G92-420-B1 variant, the card supports DirectX 11.1. ![]() It is measured in millions of texels applied in one second. The GeForce 9800 GTX+ was a performance-segment graphics card by NVIDIA, launched on January 16th, 2009. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). This figure is calculated by multiplying the total number of texture units by the core speed of the chip. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. ![]() It especially helps with AA, High Dynamic Range and higher screen resolutions. The higher the bandwidth is, the better the card will be in general. If it uses DDR type memory, it should be multiplied by 2 again. It is worked out by multiplying the card's bus width by its memory speed. Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. ![]()
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